The addition of an IPD adjustment on PSVR 2 could signal a major change in lens design the original PSVR was one of the only headsets in the category to not use fresnel lenses.
The original PSVR didn’t have a physical IPD adjustment, and generally didn’t seem to need one thanks to optics which gave the headset a fairly large sweet spot. The 20 Best Rated & Most Popular Quest Games & Apps – August 2021 Doing so increases comfort and clarity by making sure the ‘sweet spot’ of the lens is closely aligned with the center of the eye. The report also claims the headset will have an IPD adjustment dial which will allow users to change the distance between the lenses to match the distance between their eyes. This would dwarf the 1.0 megapixel per-eye of the original PSVR. ResolutionĪt 4.1 megapixels (2,000 × 2,040) per-eye, PSVR 2 would have one of the highest resolution displays among consumer VR headsets today, beat out only by the HP Reverb G2. Road to VR has not been able to independently verify details of the report, though several sources says that these sorts of leaks tend to be the result of details shared with third-party developers. Eye-tracking capable of foveated rendering.Here’s the key info claimed in the report: UploadVR today reported that “multiple sources” shared details about the PSVR 2 headset after Sony revealed info to partners. A report from UploadVR, citing “multiple sources,” claims that Sony’s next-gen PlayStation VR 2 headset will bring a big jump in resolution, along with eye-tracking, IPD adjustment, and even head-mounted haptics.